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Old Feb 24, 2005, 10:30 PM // 22:30   #221
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Yea thats true....I really wanna go into some houses and look on the inside....I don't have to have the option to open the door, and there doesn't have to be any treasures inside, but they should make it kinda like they did in diablo II, where you would see a shelf, bed...torture chambers...etc
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Old Feb 24, 2005, 11:15 PM // 23:15   #222
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Quote:
Originally Posted by zersenser
All or at least most of the buildings should be entered... it's destroying a bit the good ambience that you're not able to go in houses... I really missed that!
Yeah, I agree. The designers put alot of time into the game making everything look great. Yet, it feels more on rails when you can't do simple things like enter a house. It would add much more "life" to the Explorable areas if you could enter the houses and climb the ladders, etc.

NPC's seem lifeless too so if they (the non important ones) walked around and did chores it would be cool. Or got together with pitchforks to kill the Charr...or "you"...just something. Not a very important change compared to PvP arenas or more PvE missions, just a nice touch.
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Old Feb 24, 2005, 11:51 PM // 23:51   #223
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It would be much better if, when someone calls a target, warriors would be able to punch the "T" key twice in quick succession to automatically go to the target called enemy. Either that or double-click on the (+) target sign beside a person's name who made a target call and it'll automatically let you go to the target. I've found it so frustrating going into the fray of combat, then someone does a target call and I, as a melee class, can't get to the target due to the fact that the tiny circle surrounded a targetted player is just so hard to see, and the pink circle for target called enemies is also hard to see.

Also, when chasing an enemy, if someone walks in front of you, you don't avoid the person: you just stop dead. Can this be changed so you don't actually stop chasing the person just because someone stood in front of you? Or was this on purpose?

It'd also be nice to be able to see the location of your friend on your friends' list. e.g. Ascalon City - District 2

Would it also be possible to have a separate key that will show all the names of only friends in your area, rather than the names of everyone?

Lastly, it would be much more convenient if there was a "Approach" button beside the "Trade" button, which would allow you to just go to the person but not have to bring up the trade menu. Or a simple button to do the trick?

Great job so far!
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Old Feb 24, 2005, 11:59 PM // 23:59   #224
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Telas...it's called the space bar
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Old Feb 25, 2005, 12:08 AM // 00:08   #225
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Heh, sorry for my ignorance. If I gave any suggestions that may already be in the game, I apologize.
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Old Feb 25, 2005, 04:12 AM // 04:12   #226
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Guild Meeting Halls - I also have an idea about the posssiblility of putting in meeting place for the guilds. Like a town or something where upon entrance, you are sent to your guild's meeting hall and where one could easily meet up with other guild members and have guild meetings without sitting around a town using the guild chat looking stupid or dancing (as the case may be). There could also be special actions done at a meeting table (if they were to sit down for this) that could be pound fist, agree, ect., but that may be going a little far for this concept right now. All in all, a nice specific guild meeting place would be nice.
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Old Feb 25, 2005, 04:23 AM // 04:23   #227
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I can't remember if this has been suggested or not, but I'd like to see a way for a guild to set up a GvG style match with its own members. It would be a great way for guilds to practice combat and tactics, or simply have some fun, without having to worry about losing ranks on the ladder.
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Old Feb 25, 2005, 06:11 AM // 06:11   #228
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Cool Pets And Quest Items

Well Guild Wars Doesnt have to many choices of pets, well it has some . something like 4 or so,but it would be so much cooler if you could get more like a black bear or some other stuff. also the quest where the guy gives you a devourer egg is sorta confusing what do we do with the egg. it would be nice if it could be used for a pet to raise and use. maybe a % chance of getting a certain type of devourer.
There are alot of weird quest where you get quest items but no one can ever find the use of them maybe in the game it would help if it gave some hints or something about the quest item...like the devourer egg for example. and the thing that gwen gives you after you give her like a flute or something.These things really confused me
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Old Feb 25, 2005, 08:43 PM // 20:43   #229
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Post voice overs

One thing I feel is sorely missing in Guild Wars is voice overs of the cut scenes at the end of each quest. There's probably only about a dozen quests with maybe 20-30 min. of total cut scene and would be greatly improved by a voice over of them. It just feels like a spot you should actually hear them speak and then have to read and can't fully appreciate the graphic quality of the scenes because you're reading the storyline. It seems like it could be done in a single day in a sound studio or something equally easy to accomplish and would give the game a great feel. Other than that really no complaints about the game, it's amazing and can't wait for April 27th.
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Old Feb 25, 2005, 09:24 PM // 21:24   #230
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Personally, I wouldn't like voiceovers because even when given a choice, I just don't like the voice acting in most games. Maybe it's just because I like the classic stuff, but if they do, then you should be able to choose your voice than you use or even have the option to remove them all together.
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Old Feb 25, 2005, 11:22 PM // 23:22   #231
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I like voice in games when done well, but I wouldn't really want to see it in this one. There are going to end up being a lot of missions, which means a lot of cut scenes, which would mean a heck of a lot of voice to download. Part of the whole point of GW is supposed to be being able to play quickly and easily without constant massive patching. They also want to cater as much as possible to people on dial-up connections. How many people would be willing to wait while the dial-up user in their party spent half an hour downloading voice clips? And even if some would, how many dial-up users would want to have to wait even longer than they already do?
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Old Feb 26, 2005, 01:19 AM // 01:19   #232
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Unhappy Warning Screen

One thing I wouldn't mind seeing (kind of has to do with going back to before the Searing) put a nice LARGE explanation that you will not be able to come back to the nice tranquil "training" area before the searing. Kind of like the ANOYING licensing agreement that we have to agree tot before we install anything. The fist time I accidentally joined at Level 3 and had to start over completely because my character was too weak.
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Old Feb 26, 2005, 01:21 AM // 01:21   #233
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I have to agree, there. The fact that we couldn't go back was pretty clear to me, but for some reason, it wasn't to a lot of my friends who played this past weekend. They were really ticked off when they found out that the decision was permanent.
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Old Feb 26, 2005, 01:55 AM // 01:55   #234
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I have absolutely no idea if this was mentioned already but i remember reading in a recent Fansite friday interview with you Gaile were I think it was mentioned about implementing things that could be purchased for the Guild hall to make it look cool, but maybe somethings with a purpose like a personal outfitter or the purchace of extra archers and footmen to place around for battles. and most importantly the Hall needs somekind of storage for it's members.
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Old Feb 26, 2005, 02:44 AM // 02:44   #235
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Default Xtra Storage

That would be a great idea. But it might be unfair to those who don't want to be included in a guild. There are a few "outcasts" that might not want to join a guild. Should they be penalized more than just not having a nifty cape?
As a suggestion would it be possible to be able to upload an emblem; or does that possibility cause too many legal issues? There are a lot of options but if this game get as big as I would expect (I mean think of just how many people were up for playing these Beta test versions) they may run out before to long.

Last edited by March Hare; Feb 26, 2005 at 02:46 AM // 02:46.. Reason: spelling
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Old Feb 26, 2005, 02:59 AM // 02:59   #236
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Quote:
Originally Posted by March Hare
That would be a great idea. But it might be unfair to those who don't want to be included in a guild.
That's not a very good reason not to have it. Players should always have the choice of whether or not to participate in something like guilds, but that doesn't mean that guilds shouldn't be given any cool extras because it "wouldn't be fair" to those who chose to pass it up. That wouldn't be fair to guilds.
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Old Feb 26, 2005, 03:09 AM // 03:09   #237
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I have only participated in the past 2 beta events, so I am unsure of all of the advancments that have been made since the first test. In my opinion though, the game is great, and without the monthly fee I would buy it even if it was left the way it is. BUT, as long as you are taking suggestions....

The first thing I would like to adress is the quest system. I absolutely loved the main quests (even though some people were not intelligent enough to figure out that what happens after you enter the acadamy was world altering), and how they affected the envifonment. Though my complaints were not with the quests themselves but with the interface.

LIST: The biggest problem I encountered while playing with friends is trying to remember what quests I had finished. If it is at all possible I would like to see a seperate list for finished quests. Having to venture back to town to talk to an NPC just to find out that I had finished the quest is annoying. Even though there was just a few (compared to the completed version of the game) quests in the beta test, and that you should be able to keep track of the ones you have and have not completed, it would be extreamly convenient to be able to look up the exact name of a quest you have done (alphabetical order please). I realize that the completed version of the game will be much larger and that the list could potentially span the length of equator, but perhaps the log wipes clean after you reach certain points in the game or possibly could have a specific number (such as 50).

PARTIES: As for adventuring in a group, please make it so that either the entire party finishes the quest when the person with the items does, or enough quest items drop for every individual to have one of their own (preferably the latter). For example, to complete the quest where you help make Thomas' cape, you must kill a bear and return with the pelt. Unfortunately after killing and intire field of bears only one pelt dropped, and after taking the bear skin back to get the cape made, I was the only one able to complete the quest.

DIRECTION: As the replies before this one have stated, the green arrow pointing toward your mission objective is, in my opinion, a wonderful idea. Please implement this throughout the entire game.
(Thats all for quests)

Im sure you are getting sick and tired of hearing this, but it is a subject which cannot be stressed enough. The reason for playing MMO's is the communities, vast ammount of content and DIVERSITY, INDIVIDUALITY, AND COSTOMIZABLE FEATURES. I love Guild Wars to death, but unfortunately it is seriously lackin in customizable features.

CHARACTER: There doesn't have to be tons of clases, different races, or even many jobs, but what we do have are crafters. The dies are a wonderful idea, but since the crafters have to make the armor to the specifications of the characters' body, how about letting the character choos a different design or add something like spikes, stripes, ruffles, or maybe big shoulderpads on the chestplate. What about facial hair?

WEAPONS: Not to beat a dead horse, but something has to be done about the way weapons look. If my weapon is a rare axe which I found after killing some high lvl monster, I want to be able to show it off. An idea I had was if a weapon is special, rare, exceptional or whatever, offer different weaponsmithing options for the harder to find weapons. Allow people to change the look of all weapons, but offer "cooler" looking options for harder to find ones (glows, handles, edges,etc).

The one objective I have after reading game overviews from the developers is their decision of "uber" weapons. Don't get me wrong, I am glad that there is not just one item or a set of items you can obtain to make you godly or unbeatable but I hope that there will be quests (to lead you to) or just very, very, rare or hard to find items that will be more of a trophy (as well as give u an edge in combat). What good is a strong warrior without his glimmering battleaxe that strikes fear into the heart of his enemies.

Sorry for the length
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Old Feb 26, 2005, 03:24 AM // 03:24   #238
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Default re:Lunarhound's Inventory storage

Lunarhound I'm not saying it shouldn’t exist but maybe available to everyone. And I understand your point. Guild members should have advantages. If there does become some kind of guild ranking system the top dog should have more available perks that other guilds, but I'm not sure as to how that would be implemented. But it would be great to add to the competitiveness between guilds

Last edited by March Hare; Feb 26, 2005 at 03:28 AM // 03:28..
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Old Feb 26, 2005, 03:28 AM // 03:28   #239
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Well, technically, it is available to everyone at the moment. Or would be, if the feature were implemented. When I started my guild, it didn't require me to have any other players. Even someone who wanted nothing to do with a guild could create one anyway and never invite anyone else. Maybe single person guilds will no longer be possible at release (anyone know about this?), but right now, they certainly seem to be.

Last edited by Lunarhound; Feb 26, 2005 at 03:42 AM // 03:42..
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Old Feb 26, 2005, 03:33 AM // 03:33   #240
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Default My Suggestions

1) Institute a /duel command or something similar. This game is about PvP and it's hard to PvP a SPECIFIC friend of yours. Since it could really kill GPUs in cities, maybe institute a dueling ring area in each city that allows the command. I'd like it veddy much.

2) FIX THE DAMN GUILD REGISTRAR! He stole 50 g from me while trying to create a guild because the name and several variants were taken. Boo!
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